>look press kit


 

You look at a fact sheet.

Run TavernQuest

Written and developed by:
> Collin Eddings

Platforms:
> Steam (PC). Maybe more eventually.

Release date:
> 2024

Price:
> To be determined.

Web link:
> https://tavernquest.run/

You look at some features.

> Choose how the game's environment and NPCs respond to STEVE's stupid commands!

> Don't like reading? No worries. The game will have full voiceover!

> Engage in text-based combat where your goal is to lose every time!

> Experience frustration as STEVE ignores every single one of your plot hooks!

> Go blind staring a green text for several hours!*


*Unless you enable options that make things easier to read.
 

You look at a description.

Run TavernQuest is a role-reversing twist on classic text adventure games.

You control the text parser and act as the game master. The "player" is actually an AI named STEVE, who always seems to type the stupidest commands.

The game plays like a choose your own adventure, except with hundreds of decision points and STEVE ruining everything.

You look at the history.

My name is Collin Eddings. Back in high school, I worked as a level designer on The Stanley Parable. In college, I thought it would be funny to enroll in an English class that analyzed The Stanley Parable as part of its curriculum.

Run TavernQuest started as an extra credit assignment for that class. Since then, it's been three years of on-and-off development, occasionally interrupted by silly things like moving to Kosovo for a while or getting married.

You get permission to make sweet dollar bills.

Monetization of video content utilizing any content from Run TavernQuest is explicitly allowed, no questions asked. But if you do need a question asked, send me an email or something.
 


You look at some media.

Teaser (YouTube):


Logo:


Screenshots: